CSCI3260 Principles of Computer Graphics


Course code CSCI3260
Course title Principles of Computer Graphics
Course description This course introduces fundamental computer graphics techniques and algorithms. Topics to be covered include: graphics hardware and interaction devices, transformation of coordination systems, scan conversion algorithms, hidden surface algorithms, illumination models and shading, rendering, texture mapping, computer animation and visualization.
Unit(s) 3
Course level Undergraduate
Pre-requisite  CSCI2100 or 2520 or ESTR2102
Semester 1 or 2
Grading basis Graded
Grade Descriptors A/A-:  EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions.
B+/B/B-:  GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered.
C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems.
D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems.
F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course.
Learning outcomes 1. Be able to understand fundamental graphics concepts and techniques;
2. Be able to transform, represent and display 2D/3D information on computer display;
3. Be able to perform interactive graphics programming in OpenGL;
4. Be able to produce a short animation sequence;
(for reference only)
Short answer test or exam: 40%
Essay test or exam: 25%
Essay: 20%
Presentation: 15%
Recommended Reading List 1. Computer Graphics with OpenGL (Third Edition), Donald Hearn & M. Pauline Baker, Pearson Prentice Hall


CSCIN programme learning outcomes Course mapping
Upon completion of their studies, students will be able to:  
1. identify, formulate, and solve computer science problems (K/S); TP
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S);
3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V); T
4. communicate effectively (S/V);
5. succeed in research or industry related to computer science (K/S/V);
6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S); TP
7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V);
8. practise high standard of professional ethics (V);
9. draw on and integrate knowledge from many related areas (K/S/V);
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured