CSCI3260 Principles of Computer Graphics

 

Course code CSCI3260
Course title Principles of Computer Graphics
計算機圖形學之原理
Course description This course introduces fundamental computer graphics techniques and algorithms. Topics to be covered include: graphics hardware and interaction devices, transformation of coordination systems, scan conversion algorithms, hidden surface algorithms, illumination models and shading, rendering, texture mapping, computer animation and visualization.
本科介紹電腦圖形學技術之基本原理及演算法,包括坐標系統之變換、掃描變換演算法、隱藏面算法、光照模型及基本描影、渲染、紋理影射、動畫及視覺化技術。
Unit(s) 3
Course level Undergraduate
Pre-requisite  CSCI2100 or 2520 or ESTR2102
Semester 1 or 2
Grading basis Graded
Grade Descriptors A/A-:  EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions.
B+/B/B-:  GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered.
C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems.
D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems.
F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course.
Learning outcomes 1. Be able to understand fundamental graphics concepts and techniques;
2. Be able to transform, represent and display 2D/3D information on computer display;
3. Be able to perform interactive graphics programming in OpenGL;
4. Be able to produce a short animation sequence;
Assessment
(for reference only)
Short answer test or exam: 40%
Essay test or exam: 25%
Essay: 20%
Presentation: 15%
Recommended Reading List 1. Computer Graphics with OpenGL (Third Edition), Donald Hearn & M. Pauline Baker, Pearson Prentice Hall

 

CSCIN programme learning outcomes Course mapping
Upon completion of their studies, students will be able to:  
1. identify, formulate, and solve computer science problems (K/S); TP
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S);
TP
3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V); T
4. communicate effectively (S/V);
T
5. succeed in research or industry related to computer science (K/S/V);
6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S); TP
7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V);
8. practise high standard of professional ethics (V);
9. draw on and integrate knowledge from many related areas (K/S/V);
T
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured