|Course title||Introduction to Software Engineering
|Course description||This course aims to introduce students to software engineering concepts. Software life cycles and processes: requirements analysis and specifications; design techniques, functional design, object oriented design; implementation methodology, software testing and maintenance; application of CASE tools; documentation. Software Engineering laboratory: a series of exercises to practise the principles of software engineering.
|Pre-requisite||CSCI1110 or 1120 or 1130 or 1510 or 1520 or 1530 or 1540 or ENGG1110 or ESTR1002 or 1100 or 1102 or (MATH2210 and 2220) or PHYS2351|
|Exclusion||CSCI3100 or IERG3080 or ENGG3820|
|Semester||1 or 2|
|Grade Descriptors||A/A-: EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions.
B+/B/B-: GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered.
C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems.
D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems.
F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course.
|Learning outcomes||At the end of the course of studies, students will have acquired the ability to
1. identify software process for modern systems;
2. know requirement engineering techniques, including software requirements, system specification and modeling;
3. become familiar with software design approaches, including architectural design, distributed system design and object-oriented design;
4. experience software development methods, including rapid software development and component-based software development;
5. realize verification and validation schemes;
6. understand software management issues, including project management, quality management and cost estimation.
(for reference only)
|Essay test or exam: 40%
Lab reports: 30%
Short answer test or exam: 20%
|Recommended Reading List||1. Object-oriented and classical software engineering, Stephen R. Schach, 8th Edition, 2011
2. Object-oriented software engineering : using UML, patterns, and Java, Bernd Bruegge and Allen H. Dutoit, 2nd Edition, 2004
3. Classical and object-oriented software engineering with UML and C++, Stephen R. Schach, 1999
|CSCIN programme learning outcomes||Course mapping|
|Upon completion of their studies, students will be able to:|
|1. identify, formulate, and solve computer science problems (K/S);||TP|
|2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S);
|3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V);||TP|
|4. communicate effectively (S/V);
|5. succeed in research or industry related to computer science (K/S/V);
|6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S);||TP|
|7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V);||T|
|8. practise high standard of professional ethics (V);||T|
|9. draw on and integrate knowledge from many related areas (K/S/V);
|Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured|