CSCI1580 Visual Programming


Course code CSCI1540
Course title Visual Programming
Course description This course introduces computer application programming using a visual programming environment. Students will learn visual programming principles, modern programming concepts, and problem solving techniques. There will be learning examples and hands-on exercises for the understanding and creation of GUI-based computer applications in areas such as data processing, statistical analysis, financial reporting, etc. Students will be able to apply these computing skills in building practical computer applications for various disciplines.
Unit(s) 3
Course level Undergraduate
Exclusion  ENGG1100 or ENGG1110 or ENGG2600 or 2601 or ESTR1000 or 1002 or 2008
Semester 1 or 2
Grading basis Graded
Grade Descriptors A/A-:  EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions.
B+/B/B-:  GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered.
C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems.
D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems.
F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course.
Learning outcomes 1. Be able to understand the principle and concept of visual programming environments
2. Be able to create a complete computer application program with graphical user-interface
3. Be able to analyze, design and implement a solution to solve a problem by means of computer programming
(for reference only)
Final exam: 40%
Mid-term exam: 30%
Programming Assignment: 30%
Recommended Reading List 1. Object-Oriented Programming with Visual Basic .NET, J.P. Hamilton, O’Reilly, 2002
2. Visual Basic 2005 How to Program, 3rd ed., Deitel and Deitel, Prentice Hall, 2006
3. Visual Studio Tools for Office: Using Visual Basic 2005 with Excel, Word, Outlook, and InfoPath, Eric Carter and Eric Lippert, Addison Wesley Professional, 2006


CSCIN programme learning outcomes Course mapping
Upon completion of their studies, students will be able to:  
1. identify, formulate, and solve computer science problems (K/S); TP
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S);
3. receive the broad education necessary to understand the impact of computer science solutions in a global and societal context (K/V);
4. communicate effectively (S/V);
5. succeed in research or industry related to computer science (K/S/V);
6. have solid knowledge in computer science and engineering, including programming and languages, algorithms, theory, databases, etc. (K/S); TP
7. integrate well into and contribute to the local society and the global community related to computer science (K/S/V);
8. practise high standard of professional ethics (V);
9. draw on and integrate knowledge from many related areas (K/S/V);
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured