CENG4100 Smartphones: Hardware Platform & Application Development

 

Course code CENG4100
Course title Smartphones: Hardware Platform & Application Development
智能手機:硬件平臺及應用開發
Course description This course teaches the hardware platform and software development of smartphones. The scope includes: (i) Hardware architecture of smartphones, including their key components such as mobile processor, touch screen, graphics, battery, and various sensors; (ii) Application development on smartphones; (iii) Low-power hardware/software design techniques.
本科講授智能手機的硬件平臺以及軟件開發。内容包括:(一)智能手機的核心組件,如移動處理器、觸摸屏、圖形處理、電池以及各種傳感器;(二)智能手機上的應用開發;(三)低功耗軟硬件設計技術。
Unit(s) 3
Course level Undergraduate
Pre-requisites CENG3420
Semester 1 or 2
Grading basis Graded
Grade Descriptors A/A-:  EXCELLENT – exceptionally good performance and far exceeding expectation in all or most of the course learning outcomes; demonstration of superior understanding of the subject matter, the ability to analyze problems and apply extensive knowledge, and skillful use of concepts and materials to derive proper solutions.
B+/B/B-:  GOOD – good performance in all course learning outcomes and exceeding expectation in some of them; demonstration of good understanding of the subject matter and the ability to use proper concepts and materials to solve most of the problems encountered.
C+/C/C-: FAIR – adequate performance and meeting expectation in all course learning outcomes; demonstration of adequate understanding of the subject matter and the ability to solve simple problems.
D+/D: MARGINAL – performance barely meets the expectation in the essential course learning outcomes; demonstration of partial understanding of the subject matter and the ability to solve simple problems.
F: FAILURE – performance does not meet the expectation in the essential course learning outcomes; demonstration of serious deficiencies and the need to retake the course.
Learning objectives At the end of the course of studies, students will have acquired
1. knowledge about the hardware architecture of smartphones;
2. hands-on experience on smartphone application development. 
Learning outcomes At the end of the course of studies, students will have acquired the ability to
1. understand the hardware architecture of smartphones;
2. design and develop applications on smartphones;
3. optimize smartphone applications for efficiency.
Assessment
(for reference only)
Project: 50%
Assignment: 30%
Presentation: 20%
Recommended Reading List 1. Z, Mednieks et al., Programming Android, O Reilly Media, 2011
2. Stefan Poslad, Ubiquitous Computing: Smart Devices, Environments and Interactions, Wiley, 2009

 

CENGN programme learning outcomes Course mapping
Upon completion of their studies, students will be able to:  
1. identify, formulate, and solve computer engineering problems (K/S); TP
2. design, implement, test, and evaluate a computer system, component, or algorithm to meet desired needs (K/S);
TP
3. receive the broad education necessary to understand the impact of computer engineering solutions in a global and societal context (K/V);
4. communicate effectively (S/V);
P
5. succeed in research or industry related to computer engineering (K/S/V);
6. have solid knowledge in computer engineering, including programming techniques, circuit design, micro-system prototyping, solid state device development, algorithms and theory, etc. (K/S); TP
7. integrate well into and contribute to the local society and the global community related to computer engineering (K/S/V);
8. practise high standard of professional ethics (V);
9. draw on and integrate knowledge from many related areas (K/S/V);
TP
Remarks: K = Knowledge outcomes; S = Skills outcomes; V = Values and attitude outcomes; T = Teach; P = Practice; M = Measured