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Selected out of 109700 papers published in this world.

  1. Image-based Rendering
    1. " Noise-Resistant Fitting for Spherical Harmonics",
      P. M. Lam, C. S. Leung and T. T. Wong,
      IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 2, March/April 2006, pp. 254-265.

    2. "An RBF-based Image Compression Method for Image-based Rendering",
      C. S. Leung, T. T. Wong, P. M. Lam and K. H. Choy,
      IEEE Transactions on Image Processing, Vol. 15, No. 4, April 2006, pp. 1031-1041.

    3. " Compressing the Illumination-Adjustable Images with Principal Component Analysis",
      P. M. Ho, T. T. Wong and C. S. Leung,
      IEEE Transactions on Circuits and Systems for Video Technology, Vol. 15, No. 3, March 2005, pp. 355-364.

    4. "Lighting Precomputation Using the Relighting Map",
      T. T. Wong, C. S. Leung and K. H. Choy,
      Shader X3: Advanced Rendering with Direct X and OpenGL, Edited by W. Engel, Charles River Media, 2005, pp. 379-392.

    5. "A RLS based PCA for Compressing Relighting Data Sets",
      C. S. Leung, G. Ho, K. H. Choy, T. T. Wong and Z. Wang,
      IEICE Transactions on Fundamentals of Electronics, Computer Sciences (special issue on Digital Signal Processing), Vol. E87-A, No. 8, August 2004, pp. 1871-1878.

    6. "Data Compression on the Illumination Adjustable Images by PCA and ICA",
      Z. Wang, C. S. Leung, Y. S. Zhu and T. T. Wong,
      Signal Processing: Image Communication, Vol. 19, No. 10, November 2004, pp. 939-954.

    7. "Compressing Image-based Relighting Data Using Eigen-analysis and Wavelets",
      Z. Wang, C. S. Leung, T. T. Wong, P. M. Lam and Y. S. Zhu,
      IEE Proceedings: Vision, Image & Signal Processing, Vol. 151, No. 5, October 2004, pp. 378-388.

    8. "A Compression Method for a Massive Image Data Set in the Image-based Rendering Application",
      P. M. Lam, C. S. Leung and T. T. Wong,
      Signal Processing: Image Communication, Vol. 19, No. 8, September 2004, pp. 741-754.

    9. "Eigen-image Based Compression for the Image-based Relighting with Cascade Recursive Least Squared Networks",
      Z. Wang, C. S. Leung, T. T. Wong and Y. S. Zhu,
      Pattern Recognition, Vol. 37, No. 6, June 2004, pp. 1219-1231.

    10. "Estimating Light Vectors in Real Time",
      W. M. Pang, T. T. Wong and P. A. Heng,
      IEEE Computer Graphics & Applications, Vol. 24, No. 3, May-June 2004, pp. 36-43.

    11. "Image-based Relighting: Representation and Compression",
      T. T. Wong and P. A. Heng,
      Integrated Image and Graphics Technologies, Edited by D. Zhang, M. Kamel and G. Baciu, Kluwer Academic Publisher, 2004, pp. 161-180.

    12. " Binary-Space-Partitioned Images for Resolving Image-based Visibility",
      C. W. Fu, T. T. Wong, W. S. Tong, C. K. Tang and A. J. Hanson,
      IEEE Transactions on Visualization and Computer Graphics, Vol. 10, No. 1, January-February 2004, pp. 58-71.

    13. " Compression of Illumination-Adjustable Images",
      T. T. Wong and C. S. Leung,
      IEEE Transactions on Circuits and Systems for Video Technology (special issue on Image-based Modeling, Rendering and Animation), Vol. 13, No. 11, November 2003, pp. 1107-1118.

    14. " Real-Time Relighting of Compressed Panoramas",
      T. T. Wong, S. H. Or and C. W. Fu,
      Graphics Programming Methods, Edited by J. Lander, Charles River Media, 2003, pp. 375-288.

    15. "An Improved Optimal Bit Allocation Method for Sub-band Coding",
      Z. Wang, Y. Lee, C. S. Leung, T. T. Wong and Y. S. Zhu,
      Pattern Recognition Letters, Vol. 24, No. 16, December 2003, pp. 3007-3013.

    16. "PCA-based Compression for Image-based Relighting",
      P. M. Ho, T. T. Wong, K. H. Choy and C. S. Leung,
      in Proceedings of IEEE International Conference on Multimedia & Expo 2003 (ICME 2003), Vol. I, Baltimore, Maryland, USA, July 2003, pp. 473-476.

    17. "Data Compression for a Massive Image Data Set in IBMR",
      C. S. Leung, P. M. Lam and T. T. Wong,
      in Proceedings of Computer Graphics International 2003 (CGI 2003), Tokyo, Japan, July 2003, pp. 68-73.

    18. "Image-based Relighting as the Sampling and Reconstruction of the Plenoptic Illumination Function",
      T. T. Wong,
      in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2003), Vol. IV, Hong Kong, April 2003, pp. 764-767.

    19. "Instant Relighting of Volumetric Data",
      T. T. Wong, P. A. Heng, P. F. Fung, C. W. Fu and K. T. Lee,
      in Proceedings of Medical Imaging 2003, Vol. 4, San Diego, California, USA, February 2003, pp. 47-57.

    20. " The Plenoptic Illumination Function",
      T. T. Wong, C. W. Fu, P. A. Heng and C. S. Leung,
      IEEE Transactions on Multimedia, Vol. 4, No. 3, September 2002, pp. 361-371.
      (This paper received the IEEE Transactions on Multimedia Prize Paper Award 2005.)

    21. " Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction",
      Z. Lin, T. T. Wong and H. Y. Shum,
      International Journal of Computer Vision, Vol. 49, No. 2-3, September-October 2002, pp. 229-246.

    22. "Recovering the Interior of a Building from a Panorama",
      S. H. Or and T. T. Wong,
      in Proceedings of 7th International Fall Workshop Vision, Modeling, and Visualization 2002, Erlangen, Germany, November 2002, pp. 273-280.

    23. " Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction",
      Z. Lin, T. T. Wong and H. Y. Shum,
      in Proceedings of IEEE Computer Vision and Pattern Recognition 2001 (CVPR 2001), Vol. I, Hawaii, December 2001, pp. 561-567.

    24. " Interactive Relighting of Panoramas",
      T. T. Wong, C. W. Fu and P. A. Heng,
      IEEE Computer Graphics & Applications, Vol. 21, No. 2, March-April 2001, pp. 32-41.

    25. "Navigation and Illumination Control for Image-based Virtual Reality",
      T. T. Wong, C. W. Fu and P. A. Heng,
      International Journal of Virtual Reality, Vol. 4, No. 3, 2000, pp. 20-28.

    26. "A Panoramic-based Walkthrough System using Real Photos",
      Y. F. Chan, M. H. Fok, C. W. Fu, P. A. Heng and T. T. Wong,
      in Proceedings of Pacific Graphics'99, Seoul, Korea, October 1999, pp. 231-240.

    27. " Computing Visibility for Triangulated Panoramas",
      C. W. Fu, T. T. Wong and P. A. Heng,
      in Proceedings of the 10-th Eurographics Workshop on Rendering (Rendering Techniques'99), Granada, Spain, June 1999, pp. 169-182.

    28. " Triangle-based View Interpolation Without Depth Buffering",
      C. W. Fu, T. T. Wong and P. A. Heng,
      Journal of Graphics Tools, Vol. 3, No. 4, 1998, pp. 13-31.

    29. " Time-Critical Modeling and Rendering: Geometric-based and Image-based Approaches",
      T. T. Wong,
      PhD Thesis, Department of Computer Science & Engineering, The Chinese University of Hong Kong, 1998.

    30. "Illumination of Image-based Objects",
      T. T. Wong, P. A. Heng, S. H. Or and W. Y. Ng,
      Journal of Visualization and Computer Animation, Vol. 9, No. 3, July/September 1998, pp. 113-127.

    31. " Illuminating Image-based Objects",
      T. T. Wong, P. A. Heng, S. H. Or and W. Y. Ng,
      in Proceedings of Pacific Graphics'97, Seoul, Korea, October 1997, pp. 69-78.

    32. " Image-based Rendering with Controllable Illumination",
      T. T. Wong, P. A. Heng, S. H. Or and W. Y. Ng,
      in Proceedings of the 8-th Eurographics Workshop on Rendering (Rendering Techniques'97), St. Etienne, France, June 1997, pp. 13-22.

  2. GPU Applications
    1. " Evolutionary Computing on Consumer Graphics Hardware",
      K. L. Fok, T. T. Wong and M. L. Wong,
      IEEE Intelligent Systems, Vol. 22, No. 2, March/April 2007, pp. 69-78.

    2. "Real-Time Environment Mapping with Equal Solid-Angle Spherical Quad-Map",
      T. T. Wong, L. Wan, C. S. Leung and P. M. Lam,
      Shader X4: Advanced Rendering Techniques, Edited by W. Engel, Charles River Media, 2006, pp. 221-233.

    3. "Texture Compression with Coefficient Domain Shaders",
      C. S. Leung, P. M. Lam and T. T. Wong,
      Shader X4: Advanced Rendering Techniques, Edited by W. Engel, Charles River Media, 2006, pp. 251-262.

    4. "Parallel Evolutionary Algorithms on Consumer-Level Graphics Processing Unit",
      T. T. Wong and M. L. Wong,
      Parallel Evolutionary Computations, Edited by N. Nedjah, E. Alba and L. M. Mourelle, Springer, 2006, pp. 133-154.

    5. "Lighting Precomputation Using the Relighting Map",
      T. T. Wong, C. S. Leung and K. H. Choy,
      Shader X3: Advanced Rendering with Direct X and OpenGL, Edited by W. Engel, Charles River Media, 2005, pp. 379-392.

    6. " Real-Time Relighting of Compressed Panoramas",
      T. T. Wong, S. H. Or and C. W. Fu,
      Graphics Programming Methods, Edited by J. Lander, Charles River Media, 2003, pp. 375-288.

    7. "Parallel Evolutionary Algorithms on Graphics Processing Unit",
      M. L. Wong, T. T. Wong and K. L. Fok,
      in Proceedings of IEEE Congress on Evolutionary Computation 2005 (CEC 2005), Vol. 3, Edinburgh, UK, September 2005, pp. 2286-2293.

    8. "Discrete Wavelet Transform on GPU",
      J. Wang, T. T. Wong, P. A. Heng and C. S. Leung,
      in Proceedings of ACM Workshop on General Purpose Computing on Graphics Processors, Los Angeles, USA, August 2004, pp. C-41.

    9. "A Real-Time Cantonese Text-To-Audiovisual Speech Synthesizer",
      J. Q. Wang, K. H. Wong, P. A. Heng, H. M. Meng and T. T. Wong,
      in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2004), Vol. I, Montreal, Quebec, Canada, May 2004, pp. 653-656.

  3. Medical Visualization
    1. "Semi-automatic Segmentation and Tracking of CVH Data",
      Y. Qu, T. T. Wong and P. A. Heng,
      in Proceedings of the Twelfth Annual Medicine Meets Virtual Reality Conference (MMVR:14), Long Beach, California, USA, January 2006, pp. 437-439.

    2. "Virtual Acupuncture Human Based on Chinese Visible Human Dataset",
      P. A. Heng, Y. Xie, X. Wang, Y. P. Chui and T. T. Wong,
      in Proceedings of the 14th Annual Medicine Meets Virtual Reality Conference (MMVR:14), Long Beach, California, USA, January 2006, pp. 194-197.

    3. "Intelligent Inferencing and Haptic Simulation for Chinese Acupuncture Learning and Training",
      P. A. Heng, T. T. Wong, R. Yang, Y. P. Chui, Y. Xie, K. S. Leung and P. C. Leung,
      IEEE Transactions on Information Technology in Biomedicine, Vol. 10, No. 1, January 2006, pp. 28-41.

    4. "Virtual Reality Techniques: Application to Anatomic Visualization and Orthopaedics Training",
      P. A. Heng, C. Y. Cheng, T. T. Wong, W. Wu, Y. Xu, Y. Xie, Y. P. Chui, K. M. Chan and K. S. Leung,
      Clinical Orthopaedics and Related Research (special issue on Virtual Reality in Orthopaedics), No. 442, January 2006, pp. 5-12.

    5. "A Spectral Clustering Approach to fMRI Activation Detection",
      L. Shi, P. A. Heng and T. T. Wong,
      in Proceedings of the 27th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC2005), Shanghai, China, September 2005,

    6. "Functional MRI Activiation Detection Using Genetic K-means Clustering",
      L. Shi, P. A. Heng and T. T. Wong,
      in Proceedings International Conference on Machine Learning and Cybernetics 2005 (ICMLC2005), Guangzhou, China, August 2005, pp. 1680-1685.

    7. "Photorealistic Virtual Anatomy Based on Chinese Visible Human Data",
      P. A. Heng, S. X. Zhang, Y. Xie, T. T. Wong, Y. P. Chui and C. Y. Cheng,
      in Proceedings of the First International Conference on Complex Medical Engineering (CME2005), Takamatsu, Japan, May 2005, pp. 701-705.

    8. "Segmentation of Left Ventricle via Level Set Method Based on Enriched Speed Term",
      Y. Qu, Q. Chen, P. A. Heng and T. T. Wong,
      in Proceedings of the 7th International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI 2004), Vol. I, Saint-Malo, France, September 2004, pp. 435-442.

    9. "A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training",
      P. A. Heng, T. T. Wong, K. M. Leung, Y. P. Chui and H. Sun,
      in Proceedings of ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI2004), Singapore, June 2004, pp. 57-64.

    10. "A Virtual Reality Training System for Knee Arthroscopic Surgery",
      P. A. Heng, C. Y. Cheng, T. T. Wong, Y. Xu, Y. P. Chui, K. M. Chan and S. K. Tso,
      IEEE Transactions on Information Technology in Biomedicine, Vol. 8, No. 2, June 2004, pp. 217-227.

    11. "Virtual Reality based System for Training on Knee Arthroscopic Surgery",
      P. A. Heng, C. Y. Cheng, T. T. Wong, Y. Xu, Y. P. Chui, K. M. Chan and S. K. Tso,
      in Proceedings of the Twelfth Annual Medicine Meets Virtual Reality Conference (MMVR:12), Newport Beach, California, USA, January 2004, pp. 130-136.

    12. "Instant Relighting of Volumetric Data",
      T. T. Wong, P. A. Heng, P. F. Fung, C. W. Fu and K. T. Lee,
      in Proceedings of Medical Imaging 2003, Vol. 4, San Diego, California, USA, February 2003, pp. 47-57.

    13. "A Haptic Needle Manipulation Simulator for Chinese Acupuncture",
      K. M. Leung, P. A. Heng, H. Sun and T. T. Wong,
      in Proceedings of the Eleventh Annual Medicine Meets Virtual Reality Conference (MMVR:11), Newport Beach, California, USA, January 2003, pp. 187-189.

    14. "Computer Assisted Medicine Research at the Chinese University of Hong Kong",
      P. A. Heng, J. C. Y. Cheng, K. M. Chan, Y. P. Chui, S. S. C. Chung, P. F. Fung, K. S. Leung, P. C. Leung, J. J. Y. Sung, H. T. Tsui, T. T. Wong, Y. Xie, Y. Xu and A. P. C. Yim,
      in Proceedings of International Workshop on Visible Human, Chongqing, China, January 2003, pp. 16-26.

    15. "Multi-isovalues Selection by Clustering Gray Values of Boundary Surfaces",
      L. Wang, P. A. Heng, T. T. Wong and J. Bai,
      in Proceedings of Medical Imaging 2002, San Diego, USA, February 2002, pp. 1195-1203.

    16. "Extraction of Polygonal Boundary Surfaces from Volume Image",
      L. Wang, J. Bai, P. A. Heng and T. T. Wong,
      in Proceedings of Medical Imaging 2002, San Diego, USA, February 2002, pp. 1439-1447.

    17. "Template-Matching Approach to Edge Detection of Volume Data",
      L. Wang, T. T. Wong, P. A. Heng and J. C. Y. Cheng,
      in Proceedings of International Workshop on Medical Imaging and Augmented Reality (MIAR 2001), Hong Kong, June 2001, pp. 286-291.

    18. "Edge Surfaces from 3D Image",
      P. A. Heng, L. Wang, T. T. Wong, K. S. Leung and J. C. Y. Cheng,
      in Proceedings of Medial Imaging 2001, San Diego, USA, Feburary 2001, pp. 407-416.

    19. "Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors",
      P. A. Heng, H. Sun, K. W. Chen and T. T. Wong,
      International Journal of Image and Graphics, Vol. 1, No. 2, 2001, pp. 273-285.

    20. "Virtual Bronchoscopy",
      P. A. Heng, P. F. Fung, T. T. Wong, K. S. Leung and H. Sun,
      International Journal of Virtual Reality, Vol. 4, No. 4, 2000, pp. 10-20.

    21. "Multiresolution Isosurface Extraction By Volume Partitioning",
      T. T. Wong, P. A. Heng and T. Poston,
      in Proceedings of Medical Imaging 1999 Symposium, San Diego, USA, Feburary 1999, pp. 25-37.

    22. "A Freehand Volume Cutting Techniques for Medical Visualization",
      P. A. Heng, C. H. Wong, T. T. Wong and T. Y. Law,
      in Proceedings of Medical Imaging 1999 Symposium, San Diego, USA, Feburary 1999, pp. 520-529.

    23. "Interactive Navigation and Bronchial Tube Tracking in Virtual Bronchoscopy",
      P. A. Heng, P. F. Fung, T. T. Wong, Y. H. Siu and H. Sun,
      in Proceedings of Medicine Meets Virtual Reality:7, San Francisco, USA, January 1999, pp. 130-133.

    24. "Skeleton Climbing: Fast Isosurfaces with Fewer Triangles",
      P. A. Heng, T. Poston, H. T. Nguyen, T. T. Wong, J. Feng and S. F. Fang,
      in Proceedings of Chinagraph'98, Guilin, China, October 1998, pp. 122-135.

    25. " Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing",
      T. Poston, T. T. Wong and P. A. Heng,
      Computer Graphics Forum, Vol. 17, No. 3, September 1998, pp. 137-148.

    26. " Time-Critical Modeling and Rendering: Geometric-based and Image-based Approaches",
      T. T. Wong,
      PhD Thesis, Department of Computer Science & Engineering, The Chinese University of Hong Kong, 1998.

    27. " Skeleton Climbing: Fast Isosurfaces with Fewer Triangles",
      T. Poston, H.T. Nguyen, P. A. Heng and T. T. Wong,
      in Proceedings of Pacific Graphics'97, Seoul, Korea, October 1997, pp. 117-126.

  4. Multimedia
    1. "Real-Time Surveillance Video Display with Salience",
      G. Wang, T. T. Wong and P. A. Heng,
      in Proceedings of the 3rd ACM International Workshop on Video Surveillance & Sensor Networks (VSSN2005), Singapore, November 2005, pp. 37-43.

    2. "ARCADE: Augmented Reality Computing Arena for Digital Entertainment",
      R. T. Lyu, K. C. King, T. T. Wong, H. H. Yau and P. W. Chan,
      in Proceedings of IEEE Aerospace Conference, Big Sky, MT, USA, March 2005, electronic only.

    3. "Digital Photo Similarity Analysis in Frequency Domain and Photo Album Compression",
      Y. Lu, T. T. Wong and P. A. Heng,
      in Proceedings of The Third International Conference on Mobile and Ubiquitous Multimedia (MUM2004), College Park, Maryland, USA, October 2004, pp. 237-244.

    4. "A Training-Based Method for Reducing Ringing Artifact in BDCT-Encoded Images",
      G. Wang, T. T. Wong and P. A. Heng,
      in Proceedings of the 7th Eurographics Workshop on Multimedia (EGMM 2004), Nanjing, China, October 2004, pp. 105-113.

    5. " A System for Real-time Panorama Generation and Display in Tele-immersive Applications",
      W. K. Tang, T. T. Wong and P. A. Heng,
      IEEE Transactions on Multimedia, Vol. 7, No. 2, April 2005, pp. 280-292.

    6. "The Immersive Cockpit System for Capturing Natural Heritage",
      W. K. Tang, T. T. Wong and P. A. Heng,
      Journal of System Simulation, Vol. 15, No. 3, March 2003, to appear.

    7. "The Immersive Cockpit",
      W. K. Tang, T. T. Wong and P. A. Heng,
      in Proceedings of ACM Multimedia 2002, Juan Les Pins, France, December 2002, pp. 658-659.

    8. "The Immersive Cockpit",
      W. K. Tang, T. T. Wong and P. A. Heng,
      in Proceedings of International Workshop on Immersive Telepresence (ITP 2002), Juan Les Pins, France, December 2002, pp. 36-39.

  5. Natural Imperfection Modeling
    1. "Visual Simulation of Weathering By gamma-ton Tracing",
      Y. Chen, L. Xia, T. T. Wong, X. Tong, H. Bao, B. Guo and H. Y. Shum,
      ACM Transactions on Graphics (SIGGRAPH 2005 issue), Vol. 24, No. 3, August 2005, pp. 1127-1133.

    2. "Geometric Factors for Modeling Weathering Texture",
      T. T. Wong, P. A. Heng and W. Y. Ng,
      in Proceedings of CAD/Graphics'97, Shenzhen, China, December 1997, pp. 315-320.

    3. " A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections",
      T. T. Wong, W. Y. Ng and P. A. Heng,
      in Proceedings of the 8-th Eurographics Workshop on Rendering (Rendering Techniques'97), St. Etienne, France, June 1997, pp. 139-150.

    4. " Simulating Dust Accumulation",
      S. C. Hsu and T. T. Wong,
      IEEE Computer Graphics & Applications, Vol. 15, No. 1, January 1995, pp. 18-22.

    5. " The Modelling of Natural Imperfections and an Improved Space Filling Curve Halftoning Technique",
      T. T. Wong,
      Master Thesis, Computer Science Department, The Chinese University of Hong Kong, 1994.

  6. Digital Halftoning
    1. " Halftoning with Selective Precipitation and Adaptive Clustering",
      T. T. Wong and S. C. Hsu,
      Graphics Gems V, Edited by A. Paeth, AP Professional, 1995, pp. 302-313.

    2. " The Modelling of Natural Imperfections and an Improved Space Filling Curve Halftoning Technique",
      T. T. Wong,
      Master Thesis, Computer Science Department, The Chinese University of Hong Kong, 1994.

  7. Sampling
    1. " Practical Super-Resolution from Dynamic Video Sequences",
      Z. Jiang, T. T. Wong and H. Bao,
      in Proceedings of IEEE Computer Vision and Pattern Recognition 2003 (CVPR 2003), Vol. II, Madison, Wisconsin, USA, June 2003, pp. 549-554.

    2. " Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction",
      Z. Lin, T. T. Wong and H. Y. Shum,
      International Journal of Computer Vision, Vol. 49, No. 2-3, September-October 2002, pp. 229-246.

    3. " Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction",
      Z. Lin, T. T. Wong and H. Y. Shum,
      in Proceedings of IEEE Computer Vision and Pattern Recognition 2001 (CVPR 2001), Vol. I, Hawaii, December 2001, pp. 561-567.

    4. " Sampling with Hammersley and Halton Points",
      T. T. Wong, W. S. Luk and P. A. Heng,
      Journal of Graphics Tools, Vol. 2, No. 2, 1997, pp. 9-24.

  8. Image Processing
    1. "Segmentation of Left Ventricle via Level Set Method Based on Enriched Speed Term",
      Y. Qu, Q. Chen, P. A. Heng and T. T. Wong,
      in Proceedings of the 7th International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI 2004), Vol. I, Saint-Malo, France, September 2004, pp. 435-442.

    2. "A Training-Based Method for Reducing Ringing Artifact in BDCT-Encoded Images",
      G. Wang, T. T. Wong and P. A. Heng,
      in Proceedings of the 7th Eurographics Workshop on Multimedia (EGMM 2004), Nanjing, China, October 2004, pp. 105-113.

    3. " Accelerating 'Intelligent Scissors' using Slimmed Graphs",
      C. H. Wong, P. A. Heng and T. T. Wong,
      Journal of Graphics Tools, Vol. 5, No. 2, 2000, pp. 1-13.

  9. Computer Vision
    1. "Real-Time Surveillance Video Display with Salience",
      G. Wang, T. T. Wong and P. A. Heng,
      in Proceedings of the 3rd ACM International Workshop on Video Surveillance & Sensor Networks (VSSN2005), Singapore, November 2005, pp. 37-43.

    2. "Dense Photometric Stereo Using Tensorial Belief Propagation",
      K. L. Tang, C. K. Tang and T. T. Wong,
      in Proceedings of IEEE Computer Vision and Pattern Recognition 2005 (CVPR 2005), Vol. I, San Diego, California, USA, June 2005, pp. 132-139.

    3. "A Markov Random Field Approach for Dense Photometric Stereo",
      K. L. Tang, C. K. Tang and T. T. Wong,
      in Proceedings of IEEE Computer Vision and Pattern Recognition 2005 (CVPR 2005), Vol. II, San Diego, California, USA, June 2005, pp. 1197.

    4. "ARCADE: Augmented Reality Computing Arena for Digital Entertainment",
      R. T. Lyu, K. C. King, T. T. Wong, H. H. Yau and P. W. Chan,
      in Proceedings of IEEE Aerospace Conference, Big Sky, MT, USA, March 2005, electronic only.

    5. " Practical Super-Resolution from Dynamic Video Sequences",
      Z. Jiang, T. T. Wong and H. Bao,
      in Proceedings of IEEE Computer Vision and Pattern Recognition 2003 (CVPR 2003), Vol. II, Madison, Wisconsin, USA, June 2003, pp. 549-554.

    6. "Recovering the Interior of a Building from a Panorama",
      S. H. Or and T. T. Wong,
      in Proceedings of 7th International Fall Workshop Vision, Modeling, and Visualization 2002, Erlangen, Germany, November 2002, pp. 273-280.

    7. "An Image Based Approach to Pose Estimation",
      S. H. Or, K. H. Wong, T. K. Lao and T. T. Wong,
      in Proceedings of 1999 International Symposium on Signal Processing and Intelligent System (ISSPIS'99), Guangzhou, China, November 1999, pp. 299-306.

    8. "On Using Longuet--Higgins Equation in Pose Estimation Framework by Lowe",
      S. H. Or, K. H. Wong and T. T. Wong,
      in Proceedings of the International Conference on Imaging Science, Systems, and Technology (CISST'99), Las Vegas, Nevada, USA, June 1999, pp. 596-599.

  10. Curves, Surfaces and Meshes
    1. "Constrained Fairing for Meshes",
      X. Liu, H. Bao, P. A. Heng, T. T. Wong and Q. Peng,
      Computer Graphics Forum, Vol. 20, No. 2, June 2001, pp. 115-124.

    2. "Continuous Field Based Free-Form Surface Modeling and Morphing",
      X. Fang, H. Bao, P. A. Heng, T. T. Wong and Q. Peng,
      Computer & Graphics, Vol. 25, No. 2, April 2001, pp. 235-243.

    3. "Progressive Geometry Compression for Meshes",
      X. Liu, H. Bao, P. A. Heng, T. T. Wong, H. Sun and Q. Peng,
      in Proceedings of Pacific Graphics 2000, Hong Kong, October 2000, pp. 408-410.

    4. "Accurate B-Spline Free-Form Deformation of Polygonal Objects",
      J. Feng, P. A. Heng and T. T. Wong,
      Journal of Graphics Tools, Vol. 3, No. 3, 1998, pp. 11-27.

  11. Distributed Computing
    1. " Two New Quorum Based Algorithms for Distributed Mutual Exclusion",
      W. S. Luk and T. T. Wong,
      in Proceedings of the 17th International Conference on Distributed Computing Systems (ICDCS'97), Baltimore, USA, May 1997, pp. 100-106.

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