On-going R&D Projects
R&D Projects in VR 2007 (.pdf)

Video Demos
Image-based modeling & rendering
Real-time shadow rendering of dynamic scenes
Augmented image/video processing
•Texture synthesis is capable of producing similar textures exhibiting continuous changes in orientations and scales from simple samples. Dynamic textures represent such textured surfaces with repetitive, time-varying visual patterns that exhibit stationarity properties. We are working on modeling the textured smooth variations of orientation/scale in arbitrary 3D surfaces guided by user input, stretch-based mesh parametrization for perspective foreshortening and large distortion, and Poisson-based refinement for distortion at fine scale. Local and global optimizations are designed for accurate and smooth motion info. of dynamic objects
Dynamic texture synthesis
Our approach is to synthesize dynamic color textures (DCT) by compressed the UV channels to reduce the size of matrix computation and memory space, while preserving the better visual quality of dynamic textures as well the similar dynamic behavior as for the original input. We separate the motions into different scales or frequencies, and the dynamic feature spaces are analyzed in modeling then mapped to a global coordinate system to preserve spatial continuity. We perform the comparative study on different multi-resolution descriptors (LP, HW, SP) to improve the DCT synthesis results.
Video demo (manipulative DCTs)
Interactive Soft-touch Deformable Modeling
Haptics investigates the touch-based interfaces supporting the force/tactile feedbacks to users. It is the active research field to improve the immersive reality of virtual environments, especially in simulations in which it is crucial for the operators to touch, grasp and manipulate objects in the virtual worlds. Haptic simulation of deformable objects needs to estimate not only the amount of object deformation but also the interaction forces that are reflected to users via haptic device. The focus of our work is to establish a novel soft-touch haptic modeling of dynamic objects based on metaball constraints. The haptic-constraint tools are first attracted to the target position and direction on the object, and then control the effective deformation of object within constrained local areas.
Advanced VR-based Tools in Surgical Simulation
Interactive computer-based simulation is gaining acceptance for complex surgical planning. This project studies the dexterous and flexible hand interfaces in manipulating medical objects (3D volumetric data, camera navigation, segmented anatomy organs), which are typically applied in real surgical procedures. Our goal is to develop a set of advanced knowledge-based virtual tools within all aspects of the virtual environment, these include two-handed interfaces, feature extraction and icon representation, image-guided surgery, interactive navigation within a patient's anatomic structure, tactile/auditory feedbacks, and constraint-based surgical simulation. The advanced virtual tools to be developed will integrate the newest visualization and virtual reality technologies to achieve more accurate diagnosis and enhanced surgical capabilities.
Image-based Rendering with Geometric Information
Image-based rendering uses a series of reference images (or environment maps) to describe the scene from some fixed viewpoints. The images viewed from arbitrary viewpoints are then generated in real time by warping and combining these reference images. However, image-based rendering requires a vast amount of storage and cannot deal with dynamic scenes. This project investigates the methods for constructing the hybrid VR systems, which contains both geometric- and image-based models (e.g. to map image-based rendered images on geometric objects, keep the depth information in the textures, use adaptive texture mapping). The approach enables constant rendering time regardless of geometry and illumination complexity. Since both alpha blending and texture mapping operations are supported by graphics hardware, the approach is able to speedup the rendering process.
Multi-resolution Facial Animation
Animating facial expressions has been a real challenge in computer animation. Over the years several models including parameterized models, 3D muscle model, physics-based individual models have been developed to produce primary facial expressions. This project aims at using multi-resolution facial models for producing efficient expression animations. The key control parameters, physical constraints, motion effect of multi-resolution levels, and dynamic structural reformation will be investigated for the optimal, expressive animation of facial polygonal meshes.
- Haptics Sculpting in Virtual Volume Space
- Virtual & Augmented Country Parks in Hong Kong
- Multi-resolution Rendering of Geometry Images
- Interactive Deformable Modeling on GPUs
- Multisensory Interaction of VR Medical Datasets
(visual, auditory, & tactile/force)- Multi-user Virtual Gaming on Internet
- Web-based Interactive Learning of Telemedicine Systems
- Collaborative Virtual Assembly Gaming
- Interactive Navigation of Virtual Hybrid Worlds
- Mobile Virtual Environments
(wireless networking)