Fan Zhang     

Ph.D. Candidate

Supervised by Prof. Hanqiu Sun

Dept. of Computer Science and Engineering

The Chinese University of Hong Kong

Shatin, Hong Kong

 

Email: fzhang@cse.cuhk.edu.hk

Phone: (852)2609-8422

Research Interests
  • Developing novel rendering algorithms in computer graphics

  • GPU-accelerated rendering techniques for next generation video games

  • Shader-based synthesization of special rendering effects in video games and movies

  • Real-time and realistic shadow rendering for complex and dynamic scenes
  • Anti-aliasing in image-based rendering algorithms in computer graphics
  • General-purpose computation using graphics hardware (GPGPU)
  • Human-computer interaction in Augmented-Reality (AR) applications

Quick Links to Parallel-Split Shadow Maps (PSSMs)

      Project webpage to Parallel-Split Shadow Maps, here is the old version.

Publications (refer to my resume for the full list of publications)

 

Parallel-Split Shadow Maps on Programmable GPUs 

Fan Zhang, Hanqiu Sun, Oskari Nyman
To appear in the NVidia's upcoming book GPU Gems 3, published by Addison Wesley
.

Project Page  (implementation details and source codes)

Highlights: In this paper, we further extend our PSSMs algorithm to the next generation of
gaming platform (Vista + DirectX10). Three clean self-included implementations (in both
DirectX and OpenGL) are provided:
1) PSSMs without hardware-acceleration,
2) PSSMs with DX9-Level hardware-acceleration and
3) PSSMs with DX10-Level hardware-acceleration (definitely new for developers! :).

 
Generalized Minimum-Norm Perspective Shadow Maps 

Fan Zhang, Hanqiu Sun, Chong Zhao and Lifeng Wang,
To appear in the Journal of Computer Animation and Virtual Worlds (CAVW), 2007, special issue of ICEC'07.

Paper & source codes (coming soon...)

 
Hardware-accelerated Parallel-Split Shadow Maps 

Fan Zhang, Hanqiu Sun, Leilei Xu and Lee Kit Lun,
To appear in the International Journal of Image and Graphics (IJIG), 2007, special issue of VRCIA'06.

Paper & source codes (coming soon...)

 
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games 

Fan Zhang, Hanqiu Sun, Chong Zhao and Lifeng Wang,
To appear in Proceedings of the International Conference on Entertainment Computing 2007 (ICEC07), Lecture Notes in Computer Science, Springer.

Paper & source codes & project webpage (coming soon...)

 
Parallel-Split Shadow Maps for Large-scale Virtual Environments

Fan Zhang, Hanqiu Sun, Leilei Xu and Lee Kit Lun,
in Proceedings of ACM/SIGGRAPH VRCIA 2006, Hong Kong, China.
14-17 June, 2006. Published by ACM SIGGRAPH.

Paper: ~9M, BibTex   Project Page (implementation details and source codes)

Generalized Linear Perspective Shadow Map Reparameterization 

Fan Zhang, Leilei Xu, Chenjun Tao, Hanqiu Sun,
in Proceedings of ACM/SIGGRAPH VRCIA 2006, Hong Kong, China.
14-17 June, 2006. Published by ACM SIGGRAPH.

Paper: ~1.4M, BibTex
 

Notes: In the VRCIA print, the singularity "\theta=fov/2" in Equation (5), (7) and (8)
should be replaced with "\theta=\gamma" to guarantee the near-plane value is positive
(not only non-negative). Because all pixels will be mapped into single shadow map texel
when the near-plane value is zero, such that the warping is meaningless in practice. Where
\gamma > fov/2 and can be manually specified by users. This slight modification has no
any impact on the basic idea, and it is only for the strictness of our theory. The version
from the above link has been revised already.


High Quality Shadow Rendering with Parallel-Split Shadow Maps

Fan Zhang, Hanqiu Sun, Leilei Xu and Lee Kit Lun,
in Proceedings of the 7th ACM Postgraduate Research Day 2006
(ACM-HK Annually Local Activity), Hong Kong, China.
March 25, 2006. Published by ACM Hong Kong Chapter.

Paper: ~8.4M
Technical Report (TR05-07-12): ~12M (More details provided)

Notes: The major differences between this version and our VRCIA paper are that,
1) the mip-map structured textures used in this version, and
2) a simplified theoretical analysis for smooth transition of shadow qualities is
presented as well.


Dynamic Labeling Management in Virtual and Augmented Environments

 

Fan Zhang and Hanqiu Sun,
in Proceedings of CAD/Graphics 2005, Hong Kong, China.

December 7-10, 2005. Published by IEEE Computer Society. 


Paper: ~2M, BibTex

 

 


 

Last Updated: 12-July-2007

 
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