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Physics-based Functioning of Virtual Hand Models (H. Sun)
Virtual Reality (VR) has emerged as an evolving technology that
integrates 3D input/output devices to multi-disciplinary
applications. Data glove devices are one of the new VR devices,
equipped with sensors to track both static hand shapes and
dynamic hand movements. Data glove devices have the advantages
in creating simpler human-computer interfaces than most
conventional input devices for their highly coupled degrees of
freedom, familiar sign language, and body reference coordinates.
This project studies the contact motion between the virtual hand
and objects to be manipulated by the hand. The picking models
of virtual hand should count the physics laws computing the
gravity, surface resistance, multi-contact points, and acting
forces on the interacting object. The optimal controller of
hand models for performing various picking tasks will be
investigated and developed, which can be applied in a variety
of hand-oriented medical and industrial applications.
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