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2D/3D Cutting and Packing (WU, David Yu-Liang)
2D/3D Packing based on LFF (Less Flexibility First) principle
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Approximate Aggregate Processing in Spatio-temporal Databases (Y. Tao)
This project address various types of spatio-temporal
aggregate queries, including those related to k nearest neighbor
search, and joining multiple datasets. The goal is to develop
specialized algorithms and space-efficient data structures for
answering these queries accurately.
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Bayesian Correction of Image Intensity with Spatial Consideration (Leo J. Jia)
We propose a novel approach to recover a high-quality image
by exploiting the tradeoff between exposure time and motion blur, which
considers color statistics and spatial constraints simultaneously, by
using only two defective input images.
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BitTorrent Modeling and Enhancement (John C.S. Lui)
The BitTorrent (BT) file sharing protocol is very popular due to its
scalability property and the built-in incentive mechanism to reduce
free-riding. In this project, we consider various enhancement
to drastically improve the scalability and performability of BT-like protocols.
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Cartoon Deringing (T. T. Wong)
In this paper, we propose a novel method to reduce ringing
artifacts in BDCT-encoded cartoon images using image analogies.
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The Chinese University Plagiarism IDentification Engine (I. King and J. Lee)
The CUPIDE (Chinese University Plagiarism IDentification Engine)
System is a new generation plagiarism detection software designed
for promoting and upholding academic honesty in academic institutions.
The system supports English, traditional and simplified Chinese, and
provides a user-friendly web interface for class assignment management
and submissions.
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Circuit Rewiring and Logic Synthesis (WU, David Yu-Liang)
Silicon synthesis for Deep-Submicron technology, particularly on
pre-analyzed pattern based
Circuit Rewiring and Logic Synthesis techniques and systems.
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Discrete Wavelet Transform on GPU (T. T. Wong)
This paper presents a SIMD algorithm that performs the
convolution-based DWT completely on a GPU, which brings us significant
performance gain on a normal PC without extra cost.
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Drag-and-Drop Pasting (Leo J. Jia)
We present a user-friendly system for seamless image
composition, called drag-and-drop pasting, using Poisson image editing
with optimized boundary and preservation of fractional boundary.
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γ-ton Tracing (T. T. Wong)
γ-ton tracing is a visual simulation framework for a wide
variety of weathering effects. In this framework, blemishes (e.g. rust,
stain, patina, etc) are formed by the cumulative propagation of an
abstract weathering-catalysing agent called γ-ton. The
propagation of γ-ton resembles the photon mapping.
Therefore, once you know how to do photon mapping, you can simulate
weathering.
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Image-based Relighting (T. T. Wong)
This paper discusses a new image-based rendering method,
based on the light field and Lumigraph system, which allows
illumination to be changed interactively.
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Image Registration with Global and Local Luminance Alignment (Leo J. Jia)
This paper presents an image stitching method using global
and local intensity alignment. The key to our modeless approach is the
estimation of global and local replacement functions, by reducing the
complex estimation problem to the robust 2D tensor voting in the
corresponding voting spaces.
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Incentive and Service Differentiation of P2P Networks (John C.S. Lui)
Traditional Peer-to-Peer (P2P) networks do not provide service
differentiation and incentive for users. Consequently, users can
easily access information without contributing any
information or service to a P2P community. This leads to the
``free-riding'' problem and consequently, most of the information
requests are directed toward a small number of P2P nodes.
This work provides an effective mean to have incentive and service
differentiation in P2P networks.
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Inference of Segmented Color and Texture Description (Leo J. Jia)
A robust synthesis method is proposed to automatically infer
missing color and texture information from a damaged 2D image by ND
tensor voting (N >3).
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Interactive Visualization for Georeferenced Information (H. Sun)
Georeferened information is further enhanced by the realistic, high-resolution and consistent model
using as wide a range of information sources as possible. The
environmental information will be seamlessly fused with other types of
digital sources, which creates the virtual space for advanced decision
making based on explosive visualization.
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©Yukito Kishiro/Shueisha
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Manga Colorization (T. T. Wong)
This paper presents a colorization technique that relies on
the pattern-continuity as well as the intensity-continuity. Hence it
can naturally colorize the pattern-intensive manga.
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Mathematical Modeling on the End-to-end Throughput Capacity in Multi-Hop Wireless Networks (John C.S. Lui)
In this research, we investigate and propose a novel methodology
to analytically compute the throughput capacity, or the maximum end-to-end throughput
of a given source and destination pair in a multi-hop wireless network.
The utility of this model will assist one to design admission control and
offered load control protocols.
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Optimal FPGA Architecture Design (WU, David Yu-Liang)
SoC IP Core designs for optimal group communication networks, new FPGA siwtching boxes, architectures
(Our home-brew (manual design) FPGA chip design example), SoC
On-Chip-Networks and related CAD tools.
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Overlay Networks and Interactions (John C.S. Lui)
In the past few years, overlay networks have received much attention but
there has been little study on the `` interaction'' of
multiple, co-existing overlays on top of a physical network.
We are the first to study this interaction and to discover the
implications of this interaction through mathematical approach.
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Poisson Matting (Leo J. Jia)
We formulate the problem of natural image matting as one of
solving Poisson equations with the matte gradient field.
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Practical and Security Issues of Batch Content Distribution Via Network Coding (John C.S. Lui)
File distribution via network coding has received a lot
of attention lately. However, direct application
of network coding may have security problems.
We propose a new batch delivery and verification scheme that is similar to the
classical scenario where the authentication information of a message
is embedded with the message and is sufficient for the verification purpose.
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Proxy Assisted Distributed Multimedia Services (John C.S. Lui)
Cooperative networks, in particular, P2P or overlay networks, have caught much
attention in recent years.However, most cooperative systems assume
that peers are "voluntary" to contribute. We propose an innovative approach to provide
incentive and to encourage mutual caching so as to enhance performance.
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Query Processing on Historical Uncertain Spatiotemporal Data (Y. Tao)
The aim of this project is to eliminate the linearity
assumption of object motions in spatiotemporal database by developing
techniques that support effective retrieval of objects with diverse
motion patterns that are unknown in advance.
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Real-time Rendering of Complex Virtual Environments (H. Sun)
Our objective is to develop new approaches to render complex virtual scenes
at interactive rates by investigating the visibility culling,
level-of-detail, and image-based rendering techniques systematically.
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Video Repairing (Leo J. Jia)
This paper presents a complete system capable of synthesizing
a large number of pixels that are missing due to occlusion or damage in
an uncalibrated input video.
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Virtual & Augmented Reality (H. Sun)
We are working on research projects including:
- Image-based Modeling & Rendering of Complex Virtual Scenes;
- Interactive Haptic Sculpting in Surface/Volume Spaces;
- Hardware-assisted Realistic Fur Simulation;
- Montage Mesh Fusion Using Functional Blending.
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Wireless Mesh Network: Accessing Pricing and Scaling Issues (John C.S. Lui)
Distributed wireless mesh network technology is ready for public deployment in
the near future. Yet without an incentive system, one should not assume
private, self-interested wireless nodes to cooperate in the
packet forwarding service. This work studies the use of
pricing as a mechanism to encourage nodes to participate in a wireless mesh network.
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