====== Class Skill ====== Coming soon... Functions: * Coming soon... etc. ===== Constructor Summary ===== nil ===== Method Summary ===== - (id) initHero \\ nil. - (void) reset \\ nil. - (BOOL) drawSkill \\ nil. - (BOOL) checkSkillPosition:(CGPoint)point \\ nil. - (void) activeSkill :(Room*)room hero:(Hero*)hero\\ nil. - (void) drawMenu \\ nil. ===== Method Detail ===== === initSkill === - (id) **initSkill** \\ \\ Parameters: niil Returns: self object reference. ---- === drawSkill === - (BOOL) **drawSkill** \\ \\ Perform the OpenGL drawing of the view of the current Skill event of the Hero. Parameters: nil Returns: Boolean value. ---- === checkSkillPosition === - (BOOL) **checkSkillPosition**:(CGPoint)point \\ \\ nil Parameters: nil Returns: Boolean value. ---- === activeSkill === - (void) **activeSkill**:(Room*)room hero:(Hero*)hero \\ \\ nil Parameters: nil Returns: nil ---- === drawMenu === - (void) **drawMenu** \\ \\ nil Parameters: nil Returns: nil ---- === reset === - (void) **reset** \\ \\ nil Parameters: nil Returns: nil ** more method will be added later **